using System; using Cpp2IlInjected; using RecRoom.Core.Imposters; using RecRoom.Players; using UnityEngine; namespace RecRoom.Avatars.Poseable { // Token: 0x02002498 RID: 9368 [Token(Token = "0x2002498")] public class PoseableAvatarAsset : ScriptableObject { // Token: 0x170026E2 RID: 9954 // (get) Token: 0x0600EF9D RID: 61341 RVA: 0x0036C990 File Offset: 0x0036AB90 [Token(Token = "0x170026E2")] public ACHNJMAHALI Pose { [Token(Token = "0x600EF9D")] [Address(RVA = "0x1A055B0", Offset = "0x1A045B0", VA = "0x181A055B0")] get { /* An exception occurred when decompiling this method (0600EF9D) ICSharpCode.Decompiler.DecompilerException: Error decompiling ACHNJMAHALI RecRoom.Avatars.Poseable.PoseableAvatarAsset::get_Pose() ---> System.Exception: Basic block has to end with unconditional control flow. { Block_0: stloc:float32(var_0_0A, ldfld:float32(Vector3::z, callgetter:Vector3[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Vector3&](Vector3::get_zero))) stloc:Quaternion(var_1_10, callgetter:Quaternion(Quaternion::get_identity)) } at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1663 */; } } // Token: 0x0600EF9E RID: 61342 RVA: 0x0036C9B0 File Offset: 0x0036ABB0 [Token(Token = "0x600EF9E")] [Address(RVA = "0x1A05590", Offset = "0x1A04590", VA = "0x181A05590")] public PoseableAvatarAsset() { } // Token: 0x04009DA8 RID: 40360 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4009DA8")] [SerializeField] [Tooltip("Pose transform data")] public PlayerAnimationFrameData PoseData; // Token: 0x04009DA9 RID: 40361 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x4009DA9")] [SerializeField] [Tooltip("Facial animation to be shown")] public PlayerEmotes.MGIGFNJOGEM Emote = (PlayerEmotes.MGIGFNJOGEM)((ulong)4294967295L); // Token: 0x04009DAA RID: 40362 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4009DAA")] [SerializeField] [Tooltip("Frame (normalized 0 to 1) within the emote animation")] [Range(0f, 1f)] public float EmoteNormalizedTime; // Token: 0x04009DAB RID: 40363 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4009DAB")] [SerializeField] [Tooltip("Specifies a render config for this pose")] public ImposterRenderConfig RenderConfiguration; } }