using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x02002165 RID: 8549 [Token(Token = "0x2002165")] [Serializable] public struct BodyAnimationMask { // Token: 0x0600D88B RID: 55435 RVA: 0x0031B298 File Offset: 0x00319498 [Token(Token = "0x600D88B")] [Address(RVA = "0x19F2850", Offset = "0x19F1850", VA = "0x1819F2850")] public static BodyAnimationMask ADPELJHGHKK(BodyAnimationMask MEMEKPKJBDC, BodyAnimationMask ACMPNADEJAI, float LIMOILDIGKF) { float rightHandMask = ACMPNADEJAI.RightHandMask; float rightHandMask2 = ACMPNADEJAI.RightHandMask; float rightHandMask3 = ACMPNADEJAI.RightHandMask; float num = Mathf.Lerp(rightHandMask3, rightHandMask3, LIMOILDIGKF); float num2; num = num2; MEMEKPKJBDC.RightHandMask = num; return MEMEKPKJBDC; } // Token: 0x0600D88C RID: 55436 RVA: 0x0031B2D4 File Offset: 0x003194D4 [Token(Token = "0x600D88C")] [Address(RVA = "0x19F2720", Offset = "0x19F1720", VA = "0x1819F2720")] public static BodyAnimationMask ADPELJHGHKK(BodyAnimationMask MEMEKPKJBDC, BodyAnimationMask ACMPNADEJAI, float FDCIMMJKMLD, float LGAFOCKAABF, float ENBHDOHPOAB) { float rightHandMask = ACMPNADEJAI.RightHandMask; float rightHandMask2 = ACMPNADEJAI.RightHandMask; float rightHandMask3 = ACMPNADEJAI.RightHandMask; float num2; float num = num2; MEMEKPKJBDC.RightHandMask = num; return MEMEKPKJBDC; } // Token: 0x0600D88D RID: 55437 RVA: 0x0031B304 File Offset: 0x00319504 [Token(Token = "0x600D88D")] [Address(RVA = "0x19F2980", Offset = "0x19F1980", VA = "0x1819F2980")] public bool OFIMBNDBMAO(BodyAnimationMask HPKICPNGMDJ) { float rightHandMask = HPKICPNGMDJ.RightHandMask; bool flag; if (!flag) { return; } float rightHandMask2 = HPKICPNGMDJ.RightHandMask; float leftHandMask = this.LeftHandMask; bool flag2; if (flag2) { float rightHandMask3 = HPKICPNGMDJ.RightHandMask; return FJFHDHBBFKE.BAHBPFFNNJO(leftHandMask, rightHandMask3, 0.01f); } } // Token: 0x040089D9 RID: 35289 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40089D9")] public float HeadMask; // Token: 0x040089DA RID: 35290 [FieldOffset(Offset = "0x4")] [Token(Token = "0x40089DA")] public float LeftHandMask; // Token: 0x040089DB RID: 35291 [FieldOffset(Offset = "0x8")] [Token(Token = "0x40089DB")] public float RightHandMask; // Token: 0x040089DC RID: 35292 [Token(Token = "0x40089DC")] public static readonly BodyAnimationMask One; // Token: 0x040089DD RID: 35293 [Token(Token = "0x40089DD")] public static readonly BodyAnimationMask Zero; // Token: 0x040089DE RID: 35294 [Token(Token = "0x40089DE")] public static readonly BodyAnimationMask HeadOnly; // Token: 0x040089DF RID: 35295 [Token(Token = "0x40089DF")] public static readonly BodyAnimationMask HandsOnly; } }