using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Consumable { // Token: 0x02002422 RID: 9250 [Token(Token = "0x2002422")] public class CustomKOConsumableItem : ConsumableItem { // Token: 0x1700257D RID: 9597 // (get) Token: 0x0600EB37 RID: 60215 RVA: 0x003610C0 File Offset: 0x0035F2C0 [Token(Token = "0x1700257D")] public CustomKOEffect BLGOJIKBOFB { [Token(Token = "0x600EB37")] [Address(RVA = "0x417710", Offset = "0x416710", VA = "0x180417710")] get { return this.customKOPrefab; } } // Token: 0x0600EB38 RID: 60216 RVA: 0x003610D4 File Offset: 0x0035F2D4 [Token(Token = "0x600EB38")] [Address(RVA = "0x1D7FD00", Offset = "0x1D7ED00", VA = "0x181D7FD00")] public CustomKOConsumableItem() { } // Token: 0x04009AA4 RID: 39588 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4009AA4")] [SerializeField] [Header("KO Customization")] protected CustomKOEffect customKOPrefab; } }