using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Consumable { // Token: 0x02002424 RID: 9252 [Token(Token = "0x2002424")] public class FoodConsumableItem : ConsumableItem { // Token: 0x1700257E RID: 9598 // (get) Token: 0x0600EB3F RID: 60223 RVA: 0x0036121C File Offset: 0x0035F41C [Token(Token = "0x1700257E")] public EquipmentSkin BFENKJBKJBD { [Token(Token = "0x600EB3F")] [Address(RVA = "0x417710", Offset = "0x416710", VA = "0x180417710")] get { return this.foodSkin; } } // Token: 0x0600EB40 RID: 60224 RVA: 0x00361230 File Offset: 0x0035F430 [Token(Token = "0x600EB40")] [Address(RVA = "0x1D7FD00", Offset = "0x1D7ED00", VA = "0x181D7FD00")] public FoodConsumableItem() { } // Token: 0x04009AA6 RID: 39590 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4009AA6")] [SerializeField] protected EquipmentSkin foodSkin; } }