using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.AI { // Token: 0x0200350E RID: 13582 [Token(Token = "0x200350E")] public class EnemySingleShotRangedWeapon : EnemyRangedWeapon { // Token: 0x06017A2D RID: 96813 RVA: 0x0058433C File Offset: 0x0058253C [Token(Token = "0x6017A2D")] [Address(RVA = "0x1C91C40", Offset = "0x1C90C40", VA = "0x181C91C40", Slot = "18")] protected override void OIDBNANDMDM(Vector3 HEGDAEMJLDE, float EJHELOHKGCF) { Transform projectileOriginTransform = this.projectileOriginTransform; Transform projectileOriginTransform2 = this.projectileOriginTransform; int num = 0; EnemyRangedWeapon.GABIMAFMAEL projectileType = this.projectileType; if (projectileType != EnemyRangedWeapon.GABIMAFMAEL.BULLET) { if (projectileType == EnemyRangedWeapon.GABIMAFMAEL.EQUIPMENT) { int num2 = 0; if (base.OGIBLNIIHDK) { GameObject gameObject = base.FMJLFBHPCHF(num2, num, EJHELOHKGCF); } } return; } throw new NullReferenceException(); } // Token: 0x06017A2E RID: 96814 RVA: 0x0058438C File Offset: 0x0058258C [Token(Token = "0x6017A2E")] [Address(RVA = "0x1C91BF0", Offset = "0x1C90BF0", VA = "0x181C91BF0")] public EnemySingleShotRangedWeapon() { Color white = Color.white; this.projectileSpeed = 2f; this.projectileImpactForce = 50f; base..ctor(); } } }