using System; using Cpp2IlInjected; using Pathfinding; using UnityEngine; namespace RecRoom.Core.AI { // Token: 0x02003510 RID: 13584 [Token(Token = "0x2003510")] public class NavMeshLoader : MonoBehaviour { // Token: 0x06017A31 RID: 96817 RVA: 0x005844E4 File Offset: 0x005826E4 [Token(Token = "0x6017A31")] [Address(RVA = "0x1C94010", Offset = "0x1C93010", VA = "0x181C94010")] private void Start() { TextAsset textAsset = this.navMeshData; int num = 0; if (textAsset != num) { AstarData data = AstarPath.active.data; byte[] bytes = this.navMeshData.bytes; bool flag = data.DeserializeGraphs(bytes); } } // Token: 0x06017A32 RID: 96818 RVA: 0x0058452C File Offset: 0x0058272C [Token(Token = "0x6017A32")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public NavMeshLoader() { } // Token: 0x0400F5F8 RID: 62968 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400F5F8")] [SerializeField] private TextAsset navMeshData; } }