using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Cinematics { // Token: 0x0200306A RID: 12394 [Token(Token = "0x200306A")] [ExecuteInEditMode] [RequireComponent(typeof(ParticleSystem))] public class CinematicParticleSystem : CinematicBehaviour { // Token: 0x06014FD3 RID: 85971 RVA: 0x004E480C File Offset: 0x004E2A0C [Token(Token = "0x6014FD3")] [Address(RVA = "0x1F12B00", Offset = "0x1F11B00", VA = "0x181F12B00", Slot = "4")] protected override void Awake() { this.isPlaying = false; ParticleSystem component = base.GetComponent(); this.PCDGMMAKHPA = component; } // Token: 0x06014FD4 RID: 85972 RVA: 0x004E4830 File Offset: 0x004E2A30 [Token(Token = "0x6014FD4")] [Address(RVA = "0x1F12B50", Offset = "0x1F11B50", VA = "0x181F12B50", Slot = "8")] protected override void BDBPEDPLJOD() { this.PCDGMMAKHPA.Play(); } // Token: 0x06014FD5 RID: 85973 RVA: 0x004E4850 File Offset: 0x004E2A50 [Token(Token = "0x6014FD5")] [Address(RVA = "0x1F12B70", Offset = "0x1F11B70", VA = "0x181F12B70", Slot = "9")] protected override void PHPEJNODMHE() { this.PCDGMMAKHPA.Stop(); } // Token: 0x06014FD6 RID: 85974 RVA: 0x004E4870 File Offset: 0x004E2A70 [Token(Token = "0x6014FD6")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public CinematicParticleSystem() { } // Token: 0x0400DD6A RID: 56682 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400DD6A")] private ParticleSystem PCDGMMAKHPA; } }