using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Creation.AI { // Token: 0x0200338D RID: 13197 [Token(Token = "0x200338D")] [CreateAssetMenu] [Serializable] public class NavMeshConfig : ScriptableObject { // Token: 0x060168DD RID: 92381 RVA: 0x0053DA50 File Offset: 0x0053BC50 [Token(Token = "0x60168DD")] [Address(RVA = "0x5B1810", Offset = "0x5B0810", VA = "0x1805B1810")] public NavMeshConfig() { } // Token: 0x0400EB79 RID: 60281 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400EB79")] public Tool navMeshBakeVolumePrefab; // Token: 0x0400EB7A RID: 60282 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400EB7A")] public Vector3 minNavMeshBakeVolumeDimensions; // Token: 0x0400EB7B RID: 60283 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400EB7B")] public Vector3 maxNavMeshBakeVolumeDimensions; // Token: 0x0400EB7C RID: 60284 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400EB7C")] public AstarPath astarPathPrefab; // Token: 0x0400EB7D RID: 60285 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400EB7D")] public Material defaultVisualMaterial; // Token: 0x0400EB7E RID: 60286 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400EB7E")] public Material highEndVisualMaterial; // Token: 0x0400EB7F RID: 60287 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400EB7F")] [HideInInspector] public LayerMask colliderRasterizationLayerMask; // Token: 0x0400EB80 RID: 60288 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400EB80")] [HideInInspector] public List colliderRasterizationTagMask; } }