using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Creation.Holotars { // Token: 0x020033DE RID: 13278 [Token(Token = "0x20033DE")] public class AudioSamplerUIPivot : MonoBehaviour { // Token: 0x06016C3B RID: 93243 RVA: 0x005493D0 File Offset: 0x005475D0 [Token(Token = "0x6016C3B")] [Address(RVA = "0x1926670", Offset = "0x1925670", VA = "0x181926670")] public void Update() { AudioSampler audioSampler = this.audioSampler; int num = 0; if (audioSampler != num) { this.audioSampler.TrySaveRecording(); Transform transform = base.transform; Vector3 vector; float z = vector.z; } } // Token: 0x06016C3C RID: 93244 RVA: 0x00549414 File Offset: 0x00547614 [Token(Token = "0x6016C3C")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public AudioSamplerUIPivot() { } // Token: 0x0400ED31 RID: 60721 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400ED31")] [SerializeField] [NKNLDEIPALE(FHBJCBPFODN.Parent, false, false, false)] private AudioSampler audioSampler; } }