using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Creation { // Token: 0x02003221 RID: 12833 [Token(Token = "0x2003221")] public class SandboxToolGoal : SandboxGoalBase { // Token: 0x06015EA7 RID: 89767 RVA: 0x0051AA28 File Offset: 0x00518C28 [Token(Token = "0x6015EA7")] [Address(RVA = "0x1708490", Offset = "0x1707490", VA = "0x181708490", Slot = "16")] protected override void OnTriggerEnter(Collider HPKICPNGMDJ) { Tool tool = HPKICPNGMDJ.AMKJBLIFHPB(); int num = 0; if (tool != num && !tool.FNFNLDBILFE && (this.tool.OGIBLNIIHDK || tool.OGIBLNIIHDK)) { Transform transform = tool.transform; Vector3 vector; float z = vector.z; } } // Token: 0x06015EA8 RID: 89768 RVA: 0x0051AA80 File Offset: 0x00518C80 [Token(Token = "0x6015EA8")] [Address(RVA = "0x1700B90", Offset = "0x16FFB90", VA = "0x181700B90")] public SandboxToolGoal() { this.CollisionLayer = (DAJFOCGPHGP)((ulong)23L); this.minHitInterval = 0.5f; Color white = Color.white; this.hitFlashIntensity = 0.3f; this.hitFlashCount = (int)((ulong)1L); this.hitFlashDuration = 0.3f; this.hitFlashFadeDuration = 0.3f; this.hitFlashInterval = 0.3f; base..ctor(); } } }