using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Encounters { // Token: 0x020030B7 RID: 12471 [Token(Token = "0x20030B7")] [Serializable] public class EncounterEnemyDescriptor { // Token: 0x060151DC RID: 86492 RVA: 0x004EB3D8 File Offset: 0x004E95D8 [Token(Token = "0x60151DC")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public EncounterEnemyDescriptor() { } // Token: 0x0400DEDF RID: 57055 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400DEDF")] public JIEHOGDIGPG EnemyType; // Token: 0x0400DEE0 RID: 57056 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400DEE0")] public Transform ExplicitSpawnPoint; // Token: 0x0400DEE1 RID: 57057 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400DEE1")] public EnemyPatrol Patrol; // Token: 0x0400DEE2 RID: 57058 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400DEE2")] public string ErrorString; } }