using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Encounters { // Token: 0x0200308B RID: 12427 [Token(Token = "0x200308B")] [Serializable] public struct RandomlyEnabledGameEncounterDesc { // Token: 0x0400DE53 RID: 56915 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400DE53")] public GameEncounter Encounter; // Token: 0x0400DE54 RID: 56916 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400DE54")] [Range(0f, 1f)] public float EnabledChance; } }