using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.FastLines { // Token: 0x02002FB3 RID: 12211 [Token(Token = "0x2002FB3")] public class FastLineConfig : ScriptableObject { // Token: 0x060149B6 RID: 84406 RVA: 0x004C2ECC File Offset: 0x004C10CC [Token(Token = "0x60149B6")] [Address(RVA = "0x5B1810", Offset = "0x5B0810", VA = "0x1805B1810")] public FastLineConfig() { } // Token: 0x0400D62D RID: 54829 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400D62D")] public ComputeShader computeShaderAsset; // Token: 0x0400D62E RID: 54830 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400D62E")] public Material defaultMaterial; // Token: 0x0400D62F RID: 54831 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400D62F")] public FastLineSettings defaultSettings; // Token: 0x0400D630 RID: 54832 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400D630")] public FastLineSettings aiPointConnectionSettings; // Token: 0x0400D631 RID: 54833 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400D631")] public FastLineSettings defaultWireSettings; } }