using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core { // Token: 0x02002DE1 RID: 11745 [Token(Token = "0x2002DE1")] public class MarkObjectAsLegacy : MonoBehaviour { // Token: 0x06013DE1 RID: 81377 RVA: 0x00499F68 File Offset: 0x00498168 [Token(Token = "0x6013DE1")] [Address(RVA = "0x1DF0EC0", Offset = "0x1DEFEC0", VA = "0x181DF0EC0")] private void OnDrawGizmos() { Transform transform = base.transform; Vector3 vector; float z = vector.z; } // Token: 0x06013DE2 RID: 81378 RVA: 0x00499F8C File Offset: 0x0049818C [Token(Token = "0x6013DE2")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public MarkObjectAsLegacy() { } } }