using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core { // Token: 0x02002DB7 RID: 11703 [Token(Token = "0x2002DB7")] [CreateAssetMenu] public class PlayerFidgetAnimationSet : ScriptableObject { // Token: 0x06013C1D RID: 80925 RVA: 0x00491F24 File Offset: 0x00490124 [Token(Token = "0x6013C1D")] [Address(RVA = "0x5B1810", Offset = "0x5B0810", VA = "0x1805B1810")] public PlayerFidgetAnimationSet() { } // Token: 0x0400CCDD RID: 52445 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400CCDD")] public PlayerAnimationAsset[] LowEnergyFidgetAnimations; // Token: 0x0400CCDE RID: 52446 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400CCDE")] public PlayerAnimationAsset[] MediumEnergyFidgetAnimations; // Token: 0x0400CCDF RID: 52447 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400CCDF")] public PlayerAnimationAsset[] HighEnergyFidgetAnimations; } }