using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Powerups { // Token: 0x02002E6E RID: 11886 [Token(Token = "0x2002E6E")] [Serializable] public class PowerupConfig : ScriptableObject { // Token: 0x0601410B RID: 82187 RVA: 0x004A4530 File Offset: 0x004A2730 [Token(Token = "0x601410B")] [Address(RVA = "0x5B1810", Offset = "0x5B0810", VA = "0x1805B1810")] public PowerupConfig() { } // Token: 0x0400D027 RID: 53287 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400D027")] [SerializeField] public PowerupConfig.Config[] Powerups; // Token: 0x02002E6F RID: 11887 [Token(Token = "0x2002E6F")] [Serializable] public class Config { // Token: 0x0601410C RID: 82188 RVA: 0x004A4544 File Offset: 0x004A2744 [Token(Token = "0x601410C")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public Config() { } // Token: 0x0400D028 RID: 53288 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400D028")] public string FriendlyName; // Token: 0x0400D029 RID: 53289 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400D029")] public Powerup Prefab; } } }