using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core { // Token: 0x02002D8F RID: 11663 [Token(Token = "0x2002D8F")] [CreateAssetMenu] public sealed class ScreenAimAssistSettings : ScriptableObject { // Token: 0x06013B00 RID: 80640 RVA: 0x0048DF38 File Offset: 0x0048C138 [Token(Token = "0x6013B00")] [Address(RVA = "0x15604C0", Offset = "0x155F4C0", VA = "0x1815604C0")] public ScreenAimAssistSettings() { } // Token: 0x0400CC20 RID: 52256 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400CC20")] [Header("Common")] public float maxTargetDistance = 30f; // Token: 0x0400CC21 RID: 52257 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400CC21")] [Header("Friction")] public float frictionRadius = 0.1f; // Token: 0x0400CC22 RID: 52258 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400CC22")] public float frictionScaleGamepad = 0.4f; // Token: 0x0400CC23 RID: 52259 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400CC23")] public float frictionScaleTouch = 0.2f; // Token: 0x0400CC24 RID: 52260 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400CC24")] [Header("Sticky Strafe")] public float stickyStrafeRadius = 0.04f; // Token: 0x0400CC25 RID: 52261 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400CC25")] public float stickyStrafeMinDistance = 2f; // Token: 0x0400CC26 RID: 52262 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400CC26")] public float stickyStrafeMaxDistance = 12f; // Token: 0x0400CC27 RID: 52263 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400CC27")] public float stickyStrafeMinMultiplier = 10f; // Token: 0x0400CC28 RID: 52264 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400CC28")] public float stickyStrafeMaxMultiplier; // Token: 0x0400CC29 RID: 52265 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400CC29")] public AnimationCurve stickyStrafeMultiplierOverDistanceCurve; // Token: 0x0400CC2A RID: 52266 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400CC2A")] [Header("Bullet Magnetism")] public float bulletMagnetismRadius = 0.02f; // Token: 0x0400CC2B RID: 52267 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x400CC2B")] [Header("Auto Fire")] public float autoFireRadius = 0.03f; } }