using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core { // Token: 0x02002D95 RID: 11669 [Token(Token = "0x2002D95")] [Serializable] public struct ScreenCameraTargetingData { // Token: 0x06013B3F RID: 80703 RVA: 0x0048F310 File Offset: 0x0048D510 [Token(Token = "0x6013B3F")] [Address(RVA = "0x1560510", Offset = "0x155F510", VA = "0x181560510")] public static ScreenCameraTargetingData ADPELJHGHKK(ScreenCameraTargetingData LONDCJPNKKN, ScreenCameraTargetingData PCEJJILDLGD, float LIMOILDIGKF) { float maxPitchOffsetMultiplier = PCEJJILDLGD.MaxPitchOffsetMultiplier; float y = PCEJJILDLGD.PivotToCameraOffset.y; float maxPitchOffsetMultiplier2 = PCEJJILDLGD.MaxPitchOffsetMultiplier; float y2 = PCEJJILDLGD.PivotToCameraOffset.y; float maxPitchOffsetMultiplier3 = PCEJJILDLGD.MaxPitchOffsetMultiplier; float maxPitchOffsetMultiplier4 = PCEJJILDLGD.MaxPitchOffsetMultiplier; float maxPitchOffsetMultiplier5 = PCEJJILDLGD.MaxPitchOffsetMultiplier; float maxPitchOffsetMultiplier6 = PCEJJILDLGD.MaxPitchOffsetMultiplier; float num = PCEJJILDLGD.MaxPitchOffsetMultiplier; float num3; float num2 = Mathf.Lerp(num3, num, y); LONDCJPNKKN.TargetToPivotOffset = num2; float num4; num = num4; LONDCJPNKKN.PivotToCameraOffset.y = num; LONDCJPNKKN.MaxPitchOffsetMultiplier = num; return LONDCJPNKKN; } // Token: 0x170036B4 RID: 14004 // (get) Token: 0x06013B40 RID: 80704 RVA: 0x0048F3A8 File Offset: 0x0048D5A8 [Token(Token = "0x170036B4")] public static ScreenCameraTargetingData Default { [Token(Token = "0x6013B40")] [Address(RVA = "0x1560800", Offset = "0x155F800", VA = "0x181560800")] get { } } // Token: 0x0400CC59 RID: 52313 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400CC59")] public Vector3 TargetToPivotOffset; // Token: 0x0400CC5A RID: 52314 [FieldOffset(Offset = "0xC")] [Token(Token = "0x400CC5A")] public Vector3 PivotToCameraOffset; // Token: 0x0400CC5B RID: 52315 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400CC5B")] public float fieldOfViewMultiplier; // Token: 0x0400CC5C RID: 52316 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400CC5C")] public float MinPitchAngleFromUp; // Token: 0x0400CC5D RID: 52317 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400CC5D")] public float MinPitchAngleFromDown; // Token: 0x0400CC5E RID: 52318 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400CC5E")] public float MinPitchOffsetMultiplier; // Token: 0x0400CC5F RID: 52319 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400CC5F")] public float MaxPitchOffsetMultiplier; } }