using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.UI { // Token: 0x02003104 RID: 12548 [Token(Token = "0x2003104")] public class DirectDragSettings : MonoBehaviour { // Token: 0x17003A60 RID: 14944 // (get) Token: 0x060153A5 RID: 86949 RVA: 0x004F120C File Offset: 0x004EF40C [Token(Token = "0x17003A60")] public float GKLMKKBIENL { [Token(Token = "0x60153A5")] [Address(RVA = "0x7A91F0", Offset = "0x7A81F0", VA = "0x1807A91F0")] get { return this.dragSpeed; } } // Token: 0x17003A61 RID: 14945 // (get) Token: 0x060153A6 RID: 86950 RVA: 0x004F1220 File Offset: 0x004EF420 [Token(Token = "0x17003A61")] public RectTransform ALBOGJCMMCF { [Token(Token = "0x60153A6")] [Address(RVA = "0x4157C0", Offset = "0x4147C0", VA = "0x1804157C0")] get { return this.clampRect; } } // Token: 0x060153A7 RID: 86951 RVA: 0x004F1234 File Offset: 0x004EF434 [Token(Token = "0x60153A7")] [Address(RVA = "0x1557570", Offset = "0x1556570", VA = "0x181557570")] public DirectDragSettings() { } // Token: 0x0400E015 RID: 57365 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400E015")] [SerializeField] [Tooltip("How fast to drag the element. Specifically, how much to offset the local position when the mouse is moved across the whole viewport.")] private float dragSpeed = 400f; // Token: 0x0400E016 RID: 57366 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400E016")] [SerializeField] [Tooltip("Constrain the virtual scroll cursor to this rect transform")] private RectTransform clampRect; } }