using System; using Cpp2IlInjected; using RecRoom.Inputs; using UnityEngine; namespace RecRoom.Core.VR.PlayerController { // Token: 0x02002FEE RID: 12270 [Token(Token = "0x2002FEE")] [Serializable] public class StationaryVRPlayerSteeringController : VRPlayerSteeringController { // Token: 0x06014B5B RID: 84827 RVA: 0x004CA618 File Offset: 0x004C8818 [Token(Token = "0x6014B5B")] [Address(RVA = "0x1605CB0", Offset = "0x1604CB0", VA = "0x181605CB0", Slot = "4")] public override void ILONFGBDCCM(VRPlayerController FINBOONIGDO, Player IEKDDPPNFPF, Camera FOMHGMLPOND, VRInputHandler JPBCAIPPLMP, VRInputHandler LGIOCGNAHJM) { float z = Vector3.zero.z; float z2 = Vector3.zero.z; } // Token: 0x06014B5C RID: 84828 RVA: 0x004CA644 File Offset: 0x004C8844 [Token(Token = "0x6014B5C")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public StationaryVRPlayerSteeringController() { } } }