using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x02002137 RID: 8503 [Token(Token = "0x2002137")] public class GameObjectSwapAltRenderedObject : AltRenderedObject { // Token: 0x0600D779 RID: 55161 RVA: 0x00316704 File Offset: 0x00314904 [Token(Token = "0x600D779")] [Address(RVA = "0x1281990", Offset = "0x1280990", VA = "0x181281990", Slot = "6")] public override void PreRender(Camera FOMHGMLPOND) { GameObject gameObject = this.primaryObject; int num = 0; gameObject.SetActive(num != 0); this.alternateObject.SetActive(true); } // Token: 0x0600D77A RID: 55162 RVA: 0x00316734 File Offset: 0x00314934 [Token(Token = "0x600D77A")] [Address(RVA = "0x1281950", Offset = "0x1280950", VA = "0x181281950", Slot = "7")] public override void PostRender(Camera FOMHGMLPOND) { this.primaryObject.SetActive(true); GameObject gameObject = this.alternateObject; int num = 0; gameObject.SetActive(num != 0); } // Token: 0x0600D77B RID: 55163 RVA: 0x00316764 File Offset: 0x00314964 [Token(Token = "0x600D77B")] [Address(RVA = "0x12819D0", Offset = "0x12809D0", VA = "0x1812819D0")] public GameObjectSwapAltRenderedObject() { } // Token: 0x04008939 RID: 35129 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4008939")] [SerializeField] private GameObject primaryObject; // Token: 0x0400893A RID: 35130 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400893A")] [SerializeField] private GameObject alternateObject; } }