using System; using System.Collections.Generic; using Cpp2IlInjected; using RecRoom.Systems.PlayerRoles; namespace RecRoom { // Token: 0x020020D4 RID: 8404 [Token(Token = "0x20020D4")] [Serializable] public class GameRoleSettings { // Token: 0x0600D3F2 RID: 54258 RVA: 0x00307584 File Offset: 0x00305784 [Token(Token = "0x600D3F2")] [Address(RVA = "0x1281A30", Offset = "0x1280A30", VA = "0x181281A30")] public GameRoleSettings() { List list = new List(); this.PredefinedGameRoles = list; base..ctor(); } // Token: 0x040086BA RID: 34490 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40086BA")] public List PredefinedGameRoles; } }