using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x020020FD RID: 8445 [Token(Token = "0x20020FD")] public class LateMainRoot : MonoBehaviour { // Token: 0x0600D4E7 RID: 54503 RVA: 0x0030AAC8 File Offset: 0x00308CC8 [Token(Token = "0x600D4E7")] [Address(RVA = "0x1AEFE40", Offset = "0x1AEEE40", VA = "0x181AEFE40")] private void Awake() { int num = 0; int childCount = base.transform.childCount; if (num < childCount) { Transform child = base.transform.GetChild(num); child.gameObject.SetActive(true); Transform transform = SingletonMonoBehaviour.ONCPNMDGGKG.transform; int num2 = 0; child.SetParent(transform, num2 != 0); num++; Transform transform2 = base.transform; } } // Token: 0x0600D4E8 RID: 54504 RVA: 0x0030AB2C File Offset: 0x00308D2C [Token(Token = "0x600D4E8")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public LateMainRoot() { } } }