using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x02002145 RID: 8517 [Token(Token = "0x2002145")] [RequireComponent(typeof(Camera))] public class PS4CameraCrashWorkaround : MonoBehaviour { // Token: 0x0600D7E2 RID: 55266 RVA: 0x0031834C File Offset: 0x0031654C [Token(Token = "0x600D7E2")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public PS4CameraCrashWorkaround() { } // Token: 0x04008956 RID: 35158 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4008956")] [SerializeField] [NKNLDEIPALE(FHBJCBPFODN.Self, false, false, false)] private Camera camera; } }