using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x0200214A RID: 8522 [Token(Token = "0x200214A")] [Serializable] public struct PlayerAnimationFrameTransform { // Token: 0x0600D7F0 RID: 55280 RVA: 0x00318464 File Offset: 0x00316664 [Token(Token = "0x600D7F0")] [Address(RVA = "0x5FBCD0", Offset = "0x5FACD0", VA = "0x1805FBCD0")] public PlayerAnimationFrameTransform(Vector3 DDHPAFKBMON, Quaternion IGPENJBJADK) { float z = DDHPAFKBMON.z; } // Token: 0x0600D7F1 RID: 55281 RVA: 0x00318478 File Offset: 0x00316678 [Token(Token = "0x600D7F1")] [Address(RVA = "0x19DCF70", Offset = "0x19DBF70", VA = "0x1819DCF70")] public static PlayerAnimationFrameTransform AIAJNHPLBAA(PlayerAnimationFrameTransform OIFLDNBGJOH, PlayerAnimationFrameTransform CACFKFOOHID, AdditiveAnimationWeight MMIKMMMNLMP) { Vector3 vector; float z = vector.z; return OIFLDNBGJOH; } // Token: 0x0600D7F2 RID: 55282 RVA: 0x00318490 File Offset: 0x00316690 [Token(Token = "0x600D7F2")] [Address(RVA = "0x19DCC20", Offset = "0x19DBC20", VA = "0x1819DCC20")] public static PlayerAnimationFrameTransform ADPELJHGHKK(PlayerAnimationFrameTransform LONDCJPNKKN, PlayerAnimationFrameTransform PCEJJILDLGD, float LIMOILDIGKF) { Vector3 forward = Vector3.forward; Vector3 forward2 = Vector3.forward; Vector3 up = Vector3.up; Vector3 up2 = Vector3.up; Vector3 vector; float z = vector.z; return LONDCJPNKKN; } // Token: 0x0600D7F3 RID: 55283 RVA: 0x003184C4 File Offset: 0x003166C4 [Token(Token = "0x600D7F3")] [Address(RVA = "0x19DC740", Offset = "0x19DB740", VA = "0x1819DC740")] public static PlayerAnimationFrameTransform ABNHIMCFCIG(PlayerAnimationFrameTransform OIFLDNBGJOH) { int num = 0; Vector3 right = Vector3.right; Vector3 vector; float z = vector.z; Quaternion quaternion = Quaternion.AngleAxis((float)0, num); return OIFLDNBGJOH; } // Token: 0x0600D7F4 RID: 55284 RVA: 0x003184EC File Offset: 0x003166EC [Token(Token = "0x600D7F4")] [Address(RVA = "0x19DD490", Offset = "0x19DC490", VA = "0x1819DD490")] public static PlayerAnimationFrameTransform GIADAJINKFK(PlayerAnimationFrameTransform OIFLDNBGJOH, Vector3 FGBIGGLLPIJ, Vector3 CCFIPFEMEOD) { Vector3 vector; float z = vector.z; return OIFLDNBGJOH; } // Token: 0x0600D7F5 RID: 55285 RVA: 0x00318504 File Offset: 0x00316704 [Token(Token = "0x600D7F5")] [Address(RVA = "0x19DD2F0", Offset = "0x19DC2F0", VA = "0x1819DD2F0")] public static PlayerAnimationFrameTransform FGNEDEILHEJ(PlayerAnimationFrameTransform OIFLDNBGJOH, Vector3 FGBIGGLLPIJ, Vector3 CCFIPFEMEOD) { Vector3 vector; float z = vector.z; return OIFLDNBGJOH; } // Token: 0x0600D7F6 RID: 55286 RVA: 0x0031851C File Offset: 0x0031671C [Token(Token = "0x600D7F6")] [Address(RVA = "0x19DD600", Offset = "0x19DC600", VA = "0x1819DD600")] public static Vector3 OHIONLOMKJP(Vector3 DDHPAFKBMON, Vector3 CKPHGEEPNDN) { float z = CKPHGEEPNDN.z; Vector3 vector; float z2 = vector.z; float z3 = CKPHGEEPNDN.z; Vector3 vector2; float z4 = vector2.z; Vector3 vector3; float z5 = vector3.z; DDHPAFKBMON.z = z5; return DDHPAFKBMON; } // Token: 0x0600D7F7 RID: 55287 RVA: 0x0031855C File Offset: 0x0031675C [Token(Token = "0x600D7F7")] [Address(RVA = "0x19DD130", Offset = "0x19DC130", VA = "0x1819DD130")] public static Quaternion ALHELDFCIDC(Quaternion IGPENJBJADK, Vector3 CKPHGEEPNDN) { Quaternion quaternion = Quaternion.AngleAxis((float)0, CKPHGEEPNDN); return IGPENJBJADK; } // Token: 0x0600D7F8 RID: 55288 RVA: 0x00318574 File Offset: 0x00316774 [Token(Token = "0x600D7F8")] [Address(RVA = "0x19DCA70", Offset = "0x19DBA70", VA = "0x1819DCA70")] public static void ACMIPOKHNCP(PlayerAnimationFrameTransform BLMNDCJMHKC, PlayerAnimationFrameTransform CMAIFNIIKAE, out Vector3 APJIEJKJMND, out Vector3 BCGGNKMMPDC) { Vector3 vector; float z = vector.z; APJIEJKJMND.z = z; float w = BLMNDCJMHKC.Rotation.w; Vector3 vector2; float z2 = vector2.z; BCGGNKMMPDC.z = z2; } // Token: 0x04008966 RID: 35174 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4008966")] public Vector3 Position; // Token: 0x04008967 RID: 35175 [FieldOffset(Offset = "0xC")] [Token(Token = "0x4008967")] public Quaternion Rotation; } }