using System; using Cpp2IlInjected; using Photon.Pun; using UnityEngine; namespace RecRoom { // Token: 0x02002123 RID: 8483 [Token(Token = "0x2002123")] public class PoolTablePocketVacuum : MonoBehaviourPun { // Token: 0x0600D727 RID: 55079 RVA: 0x003155DC File Offset: 0x003137DC [Token(Token = "0x600D727")] [Address(RVA = "0x1349770", Offset = "0x1348770", VA = "0x181349770")] private void OnTriggerEnter(Collider HPKICPNGMDJ) { ToolCollider component = HPKICPNGMDJ.GetComponent(); int num = 0; if (component != num) { PoolBall component2 = component.Tool.GetComponent(); int num2 = 0; if (component2 != num2) { RigidbodyEx rigidbodyEx = component2.tool.rigidbodyEx; float z = Vector3.down.z; Vector3 vector; float z2 = vector.z; Vector3 vector2; float z3 = vector2.z; } } } // Token: 0x0600D728 RID: 55080 RVA: 0x0031564C File Offset: 0x0031384C [Token(Token = "0x600D728")] [Address(RVA = "0x8E9790", Offset = "0x8E8790", VA = "0x1808E9790")] public PoolTablePocketVacuum() { } } }