using System; using Cpp2IlInjected; using RecRoom.Core; using RecRoom.Core.Controllers.ScreenBehaviors; using UnityEngine; namespace RecRoom { // Token: 0x02002183 RID: 8579 [Token(Token = "0x2002183")] [CreateAssetMenu] public class SeatedScreenPlayerBehaviorConfig : ScreenPlayerBehaviorConfig { // Token: 0x0600D962 RID: 55650 RVA: 0x0031F474 File Offset: 0x0031D674 [Token(Token = "0x600D962")] [Address(RVA = "0x19C8180", Offset = "0x19C7180", VA = "0x1819C8180")] public SeatedScreenPlayerBehaviorConfig() { } // Token: 0x04008A9A RID: 35482 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4008A9A")] [Header("Sitting")] public float SeatedCameraMaxRotationFromForward = 120f; // Token: 0x04008A9B RID: 35483 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4008A9B")] public ScreenPlayerCameraSettings SeatedCameraSettings; } }