using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Tools { // Token: 0x02002B04 RID: 11012 [Token(Token = "0x2002B04")] [Serializable] public struct DynamicAudioClip { // Token: 0x0400BCE1 RID: 48353 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400BCE1")] public AudioClip AudioClip; // Token: 0x0400BCE2 RID: 48354 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400BCE2")] public AnimationCurve IntensityOverDynamicRange; // Token: 0x0400BCE3 RID: 48355 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400BCE3")] public bool HasDynamicPitch; // Token: 0x0400BCE4 RID: 48356 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400BCE4")] [SerializeField] [JEAMMEGEDDJ("HasDynamicPitch")] public AnimationCurve PitchOverDynamicRange; } }