using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Tools { // Token: 0x02002B03 RID: 11011 [Token(Token = "0x2002B03")] [Serializable] public struct DynamicAudioLoopContent { // Token: 0x0400BCDA RID: 48346 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400BCDA")] public RecRoomAudioClip LoopStartSfx; // Token: 0x0400BCDB RID: 48347 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400BCDB")] public RecRoomAudioClip LoopEndSfx; // Token: 0x0400BCDC RID: 48348 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400BCDC")] public DynamicAudioClip[] LoopingAudioClips; // Token: 0x0400BCDD RID: 48349 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400BCDD")] public float FadeInTime; // Token: 0x0400BCDE RID: 48350 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400BCDE")] public float FadeOutTime; // Token: 0x0400BCDF RID: 48351 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400BCDF")] public float DynamicVolumeValueRange; // Token: 0x0400BCE0 RID: 48352 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400BCE0")] [Tooltip("Max value of the X axis in one direction for the dynamic pitch curves that affect the pitch of the looping audio clips. Note: The value goes in the positive and negative directions (e.g. a value of 2 means the range is [-2, 2].")] public float DynamicPitchValueRange; } }