using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Tools.Groups { // Token: 0x02002C12 RID: 11282 [Token(Token = "0x2002C12")] public class PlayingCardSprite : MonoBehaviour { // Token: 0x1700348C RID: 13452 // (set) Token: 0x06012CE3 RID: 77027 RVA: 0x004474D8 File Offset: 0x004456D8 [Token(Token = "0x1700348C")] public PlayingCard.BBJIAAMINKL PADEMOOFMKO { [Token(Token = "0x6012CE3")] [Address(RVA = "0x1D732E0", Offset = "0x1D722E0", VA = "0x181D732E0")] set { this.NLLEFIJMDOC = value; this.MKBLJJGJAOH(); } } // Token: 0x1700348D RID: 13453 // (set) Token: 0x06012CE4 RID: 77028 RVA: 0x004474F4 File Offset: 0x004456F4 [Token(Token = "0x1700348D")] public PlayingCard.EGBLHMDGLIC DMLIOOCLKKP { [Token(Token = "0x6012CE4")] [Address(RVA = "0x1D732F0", Offset = "0x1D722F0", VA = "0x181D732F0")] set { this.JJACMDIDKJL = value; this.MKBLJJGJAOH(); } } // Token: 0x06012CE5 RID: 77029 RVA: 0x00447510 File Offset: 0x00445710 [Token(Token = "0x6012CE5")] [Address(RVA = "0x1D73110", Offset = "0x1D72110", VA = "0x181D73110")] private void Awake() { MeshRenderer component = base.GetComponent(); this.CHEJPOIMMCK = component; MaterialPropertyBlock materialPropertyBlock = new MaterialPropertyBlock(); this.GKLDPIHBGEE = materialPropertyBlock; this.MKBLJJGJAOH(); } // Token: 0x06012CE6 RID: 77030 RVA: 0x00447540 File Offset: 0x00445740 [Token(Token = "0x6012CE6")] [Address(RVA = "0x1D73180", Offset = "0x1D72180", VA = "0x181D73180")] private void MKBLJJGJAOH() { int num = 0; ulong num2; num2 += num2; long num3; num3 -= (long)num2; MaterialPropertyBlock gkldpihbgee = this.GKLDPIHBGEE; int hemedpjbjaj = PlayingCardSprite.HEMEDPJBJAJ; gkldpihbgee.SetVector(hemedpjbjaj, num); MeshRenderer chejpoimmck = this.CHEJPOIMMCK; MaterialPropertyBlock gkldpihbgee2 = this.GKLDPIHBGEE; chejpoimmck.Internal_SetPropertyBlock(gkldpihbgee2); } // Token: 0x06012CE7 RID: 77031 RVA: 0x00447590 File Offset: 0x00445790 [Token(Token = "0x6012CE7")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public PlayingCardSprite() { } // Token: 0x0400C18B RID: 49547 [Token(Token = "0x400C18B")] private const int MGGEHMHAMCH = 6; // Token: 0x0400C18C RID: 49548 [Token(Token = "0x400C18C")] private const int KGBNGLGEPOM = 9; // Token: 0x0400C18D RID: 49549 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400C18D")] private PlayingCard.BBJIAAMINKL NLLEFIJMDOC; // Token: 0x0400C18E RID: 49550 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400C18E")] private PlayingCard.EGBLHMDGLIC JJACMDIDKJL; // Token: 0x0400C18F RID: 49551 [Token(Token = "0x400C18F")] private static int HEMEDPJBJAJ = Shader.PropertyToID("_Instanced_ST"); // Token: 0x0400C190 RID: 49552 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400C190")] private MeshRenderer CHEJPOIMMCK; // Token: 0x0400C191 RID: 49553 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400C191")] private MaterialPropertyBlock GKLDPIHBGEE; } }