using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Tools.Groups { // Token: 0x02002C13 RID: 11283 [Token(Token = "0x2002C13")] [ExecuteInEditMode] public class PlayingCardSpriteSheetGenerator : MonoBehaviour { // Token: 0x06012CE9 RID: 77033 RVA: 0x004475C0 File Offset: 0x004457C0 [Token(Token = "0x6012CE9")] [Address(RVA = "0x1D73100", Offset = "0x1D72100", VA = "0x181D73100")] public PlayingCardSpriteSheetGenerator() { } // Token: 0x0400C192 RID: 49554 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400C192")] public int Size = (int)((ulong)4096L); // Token: 0x0400C193 RID: 49555 [Token(Token = "0x400C193")] private const int MGGEHMHAMCH = 6; // Token: 0x0400C194 RID: 49556 [Token(Token = "0x400C194")] private const int KGBNGLGEPOM = 9; } }