using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Tools.Groups { // Token: 0x02002C1C RID: 11292 [Token(Token = "0x2002C1C")] public class PokerChipVisual : MonoBehaviour { // Token: 0x17003496 RID: 13462 // (set) Token: 0x06012D0E RID: 77070 RVA: 0x00447D88 File Offset: 0x00445F88 [Token(Token = "0x17003496")] public PokerChip.OIOHECHKDAB DMLIOOCLKKP { [Token(Token = "0x6012D0E")] [Address(RVA = "0x1D75740", Offset = "0x1D74740", VA = "0x181D75740")] set { Renderer[] array = this.chipRenderers; int num = 0; if (num < array.Length) { Renderer[] array2 = this.chipRenderers; Renderer[] array3 = this.chipRenderers; num++; } } } // Token: 0x06012D0F RID: 77071 RVA: 0x00447DC4 File Offset: 0x00445FC4 [Token(Token = "0x6012D0F")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public PokerChipVisual() { } // Token: 0x0400C1B1 RID: 49585 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400C1B1")] [SerializeField] private Renderer[] chipRenderers; // Token: 0x02002C1D RID: 11293 [Token(Token = "0x2002C1D")] private static class BGODNNFMJBF { // Token: 0x0400C1B2 RID: 49586 [Token(Token = "0x400C1B2")] public static readonly int FPKNNKGGHOI = Shader.PropertyToID("_Green_Col"); // Token: 0x0400C1B3 RID: 49587 [Token(Token = "0x400C1B3")] public static readonly int PIHIJOBHDPP = Shader.PropertyToID("_Red_Col"); } } }