using System; using Cpp2IlInjected; using RecRoom.Core.Combat; using RecRoom.Inputs; using UnityEngine; namespace RecRoom.Tools { // Token: 0x02002B32 RID: 11058 [Token(Token = "0x2002B32")] [CreateAssetMenu] public class MeleeWeaponVRController : VRToolController { // Token: 0x06012744 RID: 75588 RVA: 0x0043226C File Offset: 0x0043046C [Token(Token = "0x6012744")] [Address(RVA = "0x14BF470", Offset = "0x14BE470", VA = "0x1814BF470", Slot = "4")] public override bool JDHEFJIPEKN(VRPlayerController FINBOONIGDO, Player IEKDDPPNFPF, Tool EGFEJGHDNAI, PlayerHand MMPLJBIDOPO, PlayerHand EEGCGDDDIED, VRInputHandler IBKAOIMGPMM, VRInputHandler GOOMFIBIGIL) { if (!EGFEJGHDNAI.k__BackingField) { } Player k__BackingField = EGFEJGHDNAI.k__BackingField; return IEKDDPPNFPF == k__BackingField; } // Token: 0x06012745 RID: 75589 RVA: 0x00432298 File Offset: 0x00430498 [Token(Token = "0x6012745")] [Address(RVA = "0x14BF3F0", Offset = "0x14BE3F0", VA = "0x1814BF3F0", Slot = "5")] public override void DJFDPJKOGMJ(VRPlayerController FINBOONIGDO, Player IEKDDPPNFPF, Tool EGFEJGHDNAI, PlayerHand MMPLJBIDOPO, PlayerHand EEGCGDDDIED, VRInputHandler IBKAOIMGPMM, VRInputHandler GOOMFIBIGIL) { MeleeWeapon component = EGFEJGHDNAI.GetComponent(); component.StopManualSwing(); component.PFLOMELCABI = true; component.NHIOMIHPPGJ = true; int num = 0; component.PNMAKCFOONF = num != 0; } // Token: 0x06012746 RID: 75590 RVA: 0x004322D0 File Offset: 0x004304D0 [Token(Token = "0x6012746")] [Address(RVA = "0x14BF3D0", Offset = "0x14BE3D0", VA = "0x1814BF3D0", Slot = "7")] public override bool BALOKJMBNIN(VRPlayerController FINBOONIGDO, Player IEKDDPPNFPF, Tool EGFEJGHDNAI, PlayerHand MMPLJBIDOPO, PlayerHand EEGCGDDDIED, VRInputHandler IBKAOIMGPMM, VRInputHandler GOOMFIBIGIL) { return EGFEJGHDNAI.k__BackingField; } // Token: 0x06012747 RID: 75591 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6012747")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "6")] public override void BDMHMGGPNME(VRPlayerController FINBOONIGDO, Player IEKDDPPNFPF, Tool EGFEJGHDNAI, PlayerHand MMPLJBIDOPO, PlayerHand EEGCGDDDIED, VRInputHandler IBKAOIMGPMM, VRInputHandler GOOMFIBIGIL) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06012748 RID: 75592 RVA: 0x004322EC File Offset: 0x004304EC [Token(Token = "0x6012748")] [Address(RVA = "0x14BCDB0", Offset = "0x14BBDB0", VA = "0x1814BCDB0")] public MeleeWeaponVRController() { } } }