using System; using Cpp2IlInjected; using RecRoom.Inputs; using UnityEngine; namespace RecRoom.Tools { // Token: 0x02002B34 RID: 11060 [Token(Token = "0x2002B34")] [CreateAssetMenu] public class PoolCueVRController : VRToolController { // Token: 0x06012750 RID: 75600 RVA: 0x00432590 File Offset: 0x00430790 [Token(Token = "0x6012750")] [Address(RVA = "0x14C3280", Offset = "0x14C2280", VA = "0x1814C3280", Slot = "4")] public override bool JDHEFJIPEKN(VRPlayerController FINBOONIGDO, Player IEKDDPPNFPF, Tool EGFEJGHDNAI, PlayerHand MMPLJBIDOPO, PlayerHand EEGCGDDDIED, VRInputHandler IBKAOIMGPMM, VRInputHandler GOOMFIBIGIL) { PoolCue poolCue = this.cue; int num = 0; if (!(poolCue != num)) { PoolCue component = EGFEJGHDNAI.GetComponent(); int num2 = 0; if (component != num2 && EGFEJGHDNAI.k__BackingField) { return EGFEJGHDNAI.k__BackingField == IEKDDPPNFPF; } } throw new NullReferenceException(); } // Token: 0x06012751 RID: 75601 RVA: 0x004325E4 File Offset: 0x004307E4 [Token(Token = "0x6012751")] [Address(RVA = "0x14C31B0", Offset = "0x14C21B0", VA = "0x1814C31B0", Slot = "5")] public override void DJFDPJKOGMJ(VRPlayerController FINBOONIGDO, Player IEKDDPPNFPF, Tool EGFEJGHDNAI, PlayerHand MMPLJBIDOPO, PlayerHand EEGCGDDDIED, VRInputHandler IBKAOIMGPMM, VRInputHandler GOOMFIBIGIL) { this.shootingHand = 0; this.aimingHand = 0; PoolCue component = EGFEJGHDNAI.GetComponent(); this.cue = component; MFBGLIHGCGO ballHit = component.BallHit; Action action = new Action(this.KGPNEGPLJGC); MFBGLIHGCGO mfbglihgcgo = MFBGLIHGCGO.BPJDFPACLMK(ballHit, action); component.BallHit = mfbglihgcgo; } // Token: 0x06012752 RID: 75602 RVA: 0x00432638 File Offset: 0x00430838 [Token(Token = "0x6012752")] [Address(RVA = "0x14C30D0", Offset = "0x14C20D0", VA = "0x1814C30D0", Slot = "6")] public override void BDMHMGGPNME(VRPlayerController FINBOONIGDO, Player IEKDDPPNFPF, Tool EGFEJGHDNAI, PlayerHand MMPLJBIDOPO, PlayerHand EEGCGDDDIED, VRInputHandler IBKAOIMGPMM, VRInputHandler GOOMFIBIGIL) { PoolCue poolCue = this.cue; int num = 0; if (poolCue != num) { PoolCue poolCue2 = this.cue; MFBGLIHGCGO ballHit = poolCue2.BallHit; Action action = new Action(this.KGPNEGPLJGC); MFBGLIHGCGO mfbglihgcgo = MFBGLIHGCGO.GMNMHGMFGOL(ballHit, action); poolCue2.BallHit = mfbglihgcgo; } int num2 = 0; this.cue = num2; this.shootingHand = num2; this.aimingHand = num2; } // Token: 0x06012753 RID: 75603 RVA: 0x004326A8 File Offset: 0x004308A8 [Token(Token = "0x6012753")] [Address(RVA = "0x14C2EE0", Offset = "0x14C1EE0", VA = "0x1814C2EE0", Slot = "7")] public override bool BALOKJMBNIN(VRPlayerController FINBOONIGDO, Player IEKDDPPNFPF, Tool EGFEJGHDNAI, PlayerHand MMPLJBIDOPO, PlayerHand EEGCGDDDIED, VRInputHandler IBKAOIMGPMM, VRInputHandler GOOMFIBIGIL) { PoolCue poolCue = this.cue; if (poolCue.aimGrip.k__BackingField) { PoolCue.EBBMJPHAEME currentState = poolCue.GENECNFMDHJ; if (currentState == PoolCue.EBBMJPHAEME.Aiming) { PlayerHand playerHand = this.shootingHand; PoolCue poolCue2 = this.cue; Transform transform = playerHand.transform; Vector3 vector; float z = vector.z; Transform transform2 = this.cue.transform; Vector3 vector2; float z2 = vector2.z; Transform transform3 = this.cue.transform; this.cue.GENECNFMDHJ = PoolCue.EBBMJPHAEME.Shooting; this.cue.k__BackingField = (PoolCue.MMDPGEDMFLF)((ulong)0L); return true; } if (currentState == PoolCue.EBBMJPHAEME.Shooting) { this.cue.GENECNFMDHJ = PoolCue.EBBMJPHAEME.Aiming; } } return true; } // Token: 0x06012754 RID: 75604 RVA: 0x0043274C File Offset: 0x0043094C [Token(Token = "0x6012754")] [Address(RVA = "0x14C33A0", Offset = "0x14C23A0", VA = "0x1814C33A0")] private void KGPNEGPLJGC(float CDFHDACBFKN) { PlayerHand playerHand = this.shootingHand; float num = Mathf.Clamp01(CDFHDACBFKN); playerHand.Vibrate(200, num); PlayerHand playerHand2 = this.aimingHand; float num2 = Mathf.Clamp01(CDFHDACBFKN); playerHand2.Vibrate(20, CDFHDACBFKN); } // Token: 0x06012755 RID: 75605 RVA: 0x00432794 File Offset: 0x00430994 [Token(Token = "0x6012755")] [Address(RVA = "0x14BCDB0", Offset = "0x14BBDB0", VA = "0x1814BCDB0")] public PoolCueVRController() { } // Token: 0x0400BDCD RID: 48589 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400BDCD")] private PoolCue cue; // Token: 0x0400BDCE RID: 48590 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400BDCE")] private PlayerHand shootingHand; // Token: 0x0400BDCF RID: 48591 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400BDCF")] private PlayerHand aimingHand; } }