using System; using Cpp2IlInjected; using RecRoom.Core.AI; using UnityEngine; namespace RecRoom.Tools.Weapons { // Token: 0x02002C3B RID: 11323 [Token(Token = "0x2002C3B")] public class MirrorCannon : BeamGun { // Token: 0x170034C3 RID: 13507 // (get) Token: 0x06012E5C RID: 77404 RVA: 0x0044E220 File Offset: 0x0044C420 [Token(Token = "0x170034C3")] public override bool PNJFDBBDPLK { [Token(Token = "0x6012E5C")] [Address(RVA = "0x1D37B60", Offset = "0x1D36B60", VA = "0x181D37B60", Slot = "52")] get { if (!this.handle._tool.k__BackingField) { } return this.OIHKFDGLKOF; } } // Token: 0x06012E5D RID: 77405 RVA: 0x0044E250 File Offset: 0x0044C450 [Token(Token = "0x6012E5D")] [Address(RVA = "0x1D37AC0", Offset = "0x1D36AC0", VA = "0x181D37AC0", Slot = "17")] protected override void Start() { base.Start(); Color defaultProjectileColor = this.defaultProjectileColor; base.FIPGMEBGIBH(defaultProjectileColor); } // Token: 0x06012E5E RID: 77406 RVA: 0x0044E274 File Offset: 0x0044C474 [Token(Token = "0x6012E5E")] [Address(RVA = "0x1D378A0", Offset = "0x1D368A0", VA = "0x181D378A0", Slot = "55")] protected override void GAJIJLPDHNI(float POGAEJIEPIM) { base.GAJIJLPDHNI(POGAEJIEPIM); Transform barrelTransform = this.barrelTransform; int num = 0; this.OIHKFDGLKOF = num != 0; Transform transform = barrelTransform.transform; Transform barrelTransform2 = this.barrelTransform; Vector3 vector; float z = vector.z; Vector3 vector2; float z2 = vector2.z; bool flag; if (flag) { Collider collider; Enemy enemy = collider.PABDAFCMNCK(num); int num2 = 0; if (enemy != num2) { this.NotifyWeaponDealtPlayerOnPlayerDamage(num2); int num3; if (num3 > 0) { this.OIHKFDGLKOF = true; } } } if (base.HNDAKLNGFJJ) { this.IGIDNLPODPD(); } } // Token: 0x06012E5F RID: 77407 RVA: 0x0044E300 File Offset: 0x0044C500 [Token(Token = "0x6012E5F")] [Address(RVA = "0x1D376B0", Offset = "0x1D366B0", VA = "0x181D376B0")] private void FAHOOOJMGGH() { Transform barrelTransform = this.barrelTransform; int num = 0; this.OIHKFDGLKOF = num != 0; Transform transform = barrelTransform.transform; Transform barrelTransform2 = this.barrelTransform; Vector3 vector; float z = vector.z; Vector3 vector2; float z2 = vector2.z; bool flag; if (flag) { Collider collider; Enemy enemy = collider.PABDAFCMNCK(num); int num2 = 0; if (enemy != num2) { this.NotifyWeaponDealtPlayerOnPlayerDamage(num2); int num3; if (num3 > 0) { this.OIHKFDGLKOF = true; } } } } // Token: 0x06012E60 RID: 77408 RVA: 0x0044E378 File Offset: 0x0044C578 [Token(Token = "0x6012E60")] [Address(RVA = "0x1D37B00", Offset = "0x1D36B00", VA = "0x181D37B00")] public MirrorCannon() { } // Token: 0x0400C282 RID: 49794 [FieldOffset(Offset = "0x3F0")] [Token(Token = "0x400C282")] [SerializeField] [NKNLDEIPALE(FHBJCBPFODN.SelfAndChildren, false, false, false)] private SwivelToolHandle handle; // Token: 0x0400C283 RID: 49795 [FieldOffset(Offset = "0x3F8")] [Token(Token = "0x400C283")] private bool OIHKFDGLKOF; } }