using System; using Cpp2IlInjected; using RecRoom.Core.Combat; using UnityEngine; namespace RecRoom.Tools.Weapons { // Token: 0x02002C35 RID: 11317 [Token(Token = "0x2002C35")] public class Pistol : RangedWeapon { // Token: 0x06012E16 RID: 77334 RVA: 0x0044C5E0 File Offset: 0x0044A7E0 [Token(Token = "0x6012E16")] [Address(RVA = "0x1D38D60", Offset = "0x1D37D60", VA = "0x181D38D60", Slot = "13")] protected override void Awake() { base.Awake(); DelayedRangedWeaponTrigger delayedRangedWeaponTrigger = this.delayedTrigger; int num = 0; if (!(delayedRangedWeaponTrigger != num)) { Tool tool = this._tool; int num2 = 0; if (tool != num2) { Tool tool2 = this._tool; MFBGLIHGCGO inputDownEvent = tool2.InputDownEvent; Action action = new Action(this.GDPCAAHGLJN); MFBGLIHGCGO mfbglihgcgo = MFBGLIHGCGO.BPJDFPACLMK(inputDownEvent, action); tool2.InputDownEvent = mfbglihgcgo; } return; } DelayedRangedWeaponTrigger delayedRangedWeaponTrigger2 = this.delayedTrigger; DelayedRangedWeaponTrigger.IOGLIBAPLLG ioglibapllg; ioglibapllg.method_ptr = ldftn(JOGOOIHIHAJ); ioglibapllg.method = ldftn(JOGOOIHIHAJ); ioglibapllg.m_target = this; delayedRangedWeaponTrigger2.JFPBBAHBCPN += ioglibapllg; } // Token: 0x06012E17 RID: 77335 RVA: 0x0044C688 File Offset: 0x0044A888 [Token(Token = "0x6012E17")] [Address(RVA = "0x1D38ED0", Offset = "0x1D37ED0", VA = "0x181D38ED0", Slot = "14")] protected override void OnDestroy() { base.OnDestroy(); DelayedRangedWeaponTrigger delayedRangedWeaponTrigger = this.delayedTrigger; int num = 0; if (delayedRangedWeaponTrigger != num) { DelayedRangedWeaponTrigger delayedRangedWeaponTrigger2 = this.delayedTrigger; DelayedRangedWeaponTrigger.IOGLIBAPLLG ioglibapllg; ioglibapllg.method_ptr = ldftn(JOGOOIHIHAJ); ioglibapllg.method = ldftn(JOGOOIHIHAJ); ioglibapllg.m_target = this; delayedRangedWeaponTrigger2.JFPBBAHBCPN -= ioglibapllg; } Tool tool = this._tool; int num2 = 0; if (tool != num2) { Tool tool2 = this._tool; MFBGLIHGCGO inputDownEvent = tool2.InputDownEvent; Action action = new Action(this.GDPCAAHGLJN); MFBGLIHGCGO mfbglihgcgo = MFBGLIHGCGO.GMNMHGMFGOL(inputDownEvent, action); tool2.InputDownEvent = mfbglihgcgo; } } // Token: 0x06012E18 RID: 77336 RVA: 0x0044C72C File Offset: 0x0044A92C [Token(Token = "0x6012E18")] [Address(RVA = "0x1241030", Offset = "0x1240030", VA = "0x181241030")] private void GDPCAAHGLJN(Tool NBHJPDBHDHB) { if (!base.OGIBLNIIHDK) { return; } if (!base.NOOCGFJOMEM) { Color color = base.EPDNPLLEPOH; return; } if (!base.MJDHKAHMGMO && !base.LAJLNCJKALH) { Color color2 = base.EPDNPLLEPOH; return; } this._weaponAudio.OnMisfire(); } // Token: 0x06012E19 RID: 77337 RVA: 0x0044C780 File Offset: 0x0044A980 [Token(Token = "0x6012E19")] [Address(RVA = "0x12410D0", Offset = "0x12400D0", VA = "0x1812410D0")] private void JOGOOIHIHAJ(DelayedRangedWeaponTrigger OOONNFPBMKC) { if (base.OGIBLNIIHDK) { Color color = base.EPDNPLLEPOH; return; } } // Token: 0x06012E1A RID: 77338 RVA: 0x0044C7A0 File Offset: 0x0044A9A0 [Token(Token = "0x6012E1A")] [Address(RVA = "0x1632E10", Offset = "0x1631E10", VA = "0x181632E10", Slot = "42")] protected override void OICJPFPBIIK(Vector3 DDHPAFKBMON, Quaternion IGPENJBJADK, Vector3 NHAOMEMANJA, float LFDFFDCJAAD, bool FLKHKHDBIOH, byte LNPHJIHHNPN) { float z = NHAOMEMANJA.z; float z2 = DDHPAFKBMON.z; float z3 = NHAOMEMANJA.z; float z4 = DDHPAFKBMON.z; } // Token: 0x06012E1B RID: 77339 RVA: 0x0044C7CC File Offset: 0x0044A9CC [Token(Token = "0x6012E1B")] [Address(RVA = "0x1D39030", Offset = "0x1D38030", VA = "0x181D39030")] public Pistol() { } // Token: 0x0400C256 RID: 49750 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x400C256")] [SerializeField] [OAGJHJAIMMP(FHBJCBPFODN.SelfAndChildren, false, false, false)] private DelayedRangedWeaponTrigger delayedTrigger; } }