using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Tutorials { // Token: 0x02002A62 RID: 10850 [Token(Token = "0x2002A62")] public class DisableGameObjectIfTutorialNotCompleted : MonoBehaviour { // Token: 0x060120F1 RID: 73969 RVA: 0x00417304 File Offset: 0x00415504 [Token(Token = "0x60120F1")] [Address(RVA = "0x1A97A90", Offset = "0x1A96A90", VA = "0x181A97A90")] private void Start() { if (SingletonMonoBehaviour.FFNIFALJLDD) { TutorialManager instance = SingletonMonoBehaviour.ONCPNMDGGKG; TutorialManager.PKHLMAEGIKG pkhlmaegikg = this.tutorialType; if (!instance.IsTutorialComplete(pkhlmaegikg)) { GameObject gameObject = base.gameObject; int num = 0; gameObject.SetActive(num != 0); return; } } } // Token: 0x060120F2 RID: 73970 RVA: 0x00417348 File Offset: 0x00415548 [Token(Token = "0x60120F2")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public DisableGameObjectIfTutorialNotCompleted() { } // Token: 0x0400B943 RID: 47427 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400B943")] [SerializeField] private TutorialManager.PKHLMAEGIKG tutorialType; } }