using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.UI { // Token: 0x02002AB5 RID: 10933 [Token(Token = "0x2002AB5")] public abstract class ShortcutEntryDecorator : MonoBehaviour { // Token: 0x060122C7 RID: 74439 [Token(Token = "0x60122C7")] [Address(Slot = "4")] public abstract void Repaint(); // Token: 0x060122C8 RID: 74440 RVA: 0x0041E948 File Offset: 0x0041CB48 [Token(Token = "0x60122C8")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] protected ShortcutEntryDecorator() { } } }