using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Utils { // Token: 0x020022A0 RID: 8864 [Token(Token = "0x20022A0")] public sealed class DestroyOnAwake : MonoBehaviour { // Token: 0x0600E162 RID: 57698 RVA: 0x0033F480 File Offset: 0x0033D680 [Token(Token = "0x600E162")] [Address(RVA = "0x1C039E0", Offset = "0x1C029E0", VA = "0x181C039E0")] private void Awake() { OMCHJHPFBDN.KGFPNIMJHIC(base.gameObject); } // Token: 0x0600E163 RID: 57699 RVA: 0x0033F498 File Offset: 0x0033D698 [Token(Token = "0x600E163")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public DestroyOnAwake() { } } }