using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000072 RID: 114 [Token(Token = "0x2000072")] public class ReceptionBell : MonoBehaviour { // Token: 0x0600031D RID: 797 RVA: 0x00010FD8 File Offset: 0x0000F1D8 [Token(Token = "0x600031D")] [Address(RVA = "0x1C41310", Offset = "0x1C40310", VA = "0x181C41310")] private void OnCollisionEnter(Collision MGAPJEBBENM) { if (MGAPJEBBENM.gameObject.KHHDLOKCNHC((IIBIOPCKHGK)((uint)496383488)) && Time.time > this.minTimeBetweenRings) { this.audioSource.Play(); float time = Time.time; this.CLAKFGHLIGF = time; } } // Token: 0x0600031E RID: 798 RVA: 0x00011028 File Offset: 0x0000F228 [Token(Token = "0x600031E")] [Address(RVA = "0x1C41380", Offset = "0x1C40380", VA = "0x181C41380")] private void OnTriggerEnter(Collider MGAPJEBBENM) { if (MGAPJEBBENM.gameObject.KHHDLOKCNHC((IIBIOPCKHGK)((uint)1053184))) { PlayerCollider component = MGAPJEBBENM.gameObject.GetComponent(); int num = 0; if (component != num && component.bodyPart.OPMAIMKLJCP() && Time.time > this.minTimeBetweenRings) { this.audioSource.Play(); float time = Time.time; this.CLAKFGHLIGF = time; } } } // Token: 0x0600031F RID: 799 RVA: 0x000110A0 File Offset: 0x0000F2A0 [Token(Token = "0x600031F")] [Address(RVA = "0x1C41480", Offset = "0x1C40480", VA = "0x181C41480")] public ReceptionBell() { } // Token: 0x040002A3 RID: 675 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40002A3")] [SerializeField] private AudioSource audioSource; // Token: 0x040002A4 RID: 676 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40002A4")] [SerializeField] private float minTimeBetweenRings = 0.25f; // Token: 0x040002A5 RID: 677 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40002A5")] private float CLAKFGHLIGF; }