using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000197 RID: 407 [Token(Token = "0x2000197")] [Serializable] public class SceneAFKSettings : KCIGBIPBBBJ { // Token: 0x06000CF5 RID: 3317 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6000CF5")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "4")] public void IHGCLBJNCCH(RecRoomSceneManager LJPBCKELDPM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CF6 RID: 3318 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6000CF6")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "5")] public void DJFDPJKOGMJ() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CF7 RID: 3319 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6000CF7")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "6")] public void JCINJNBJMGN() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CF8 RID: 3320 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6000CF8")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "7")] public void OPEMIFENIJM() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CF9 RID: 3321 RVA: 0x00038E98 File Offset: 0x00037098 [Token(Token = "0x6000CF9")] [Address(RVA = "0x12577D0", Offset = "0x12567D0", VA = "0x1812577D0", Slot = "8")] public void DFGGGKEBGHP() { Player k__BackingField = Player.k__BackingField; float num = this.afkKickToIntroTimeout; k__BackingField.PushAfkKickToIntroTimeout(num); Player k__BackingField2 = Player.k__BackingField; float num2 = this.afkWarningStartTimeout; k__BackingField2.PushAfkWarningStartTimeout(num2); } // Token: 0x06000CFA RID: 3322 RVA: 0x00038ED4 File Offset: 0x000370D4 [Token(Token = "0x6000CFA")] [Address(RVA = "0x12578F0", Offset = "0x12568F0", VA = "0x1812578F0")] public SceneAFKSettings() { int num = 0; this.afkKickToIntroTimeout = 10f; this.afkWarningStartTimeout = 10f; this.IHGCLBJNCCH(num); } // Token: 0x04000A2A RID: 2602 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000A2A")] [SerializeField] private float afkKickToIntroTimeout; // Token: 0x04000A2B RID: 2603 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4000A2B")] [SerializeField] private float afkWarningStartTimeout; }