using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000C1 RID: 193 [Token(Token = "0x20000C1")] public class SceneToolsKinematicOnReset : MonoBehaviour { // Token: 0x0600050F RID: 1295 RVA: 0x0001ACBC File Offset: 0x00018EBC [Token(Token = "0x600050F")] [Address(RVA = "0x125A6C0", Offset = "0x12596C0", VA = "0x18125A6C0")] private void Awake() { Tool[] array = this.kinematicOnResetTools; int num = 0; if (num < array.Length) { int num2 = 0; Tool tool; if (tool != num2) { Tool[] array2 = this.kinematicOnResetTools; Tool tool2; tool2.KinematicOnReset = true; } Tool[] array3 = this.kinematicOnResetTools; num++; } Tool[] array4 = this.kinematicOnSleepTools; if (num < array4.Length) { Tool tool3 = array4[num]; int num3 = 0; if (tool3 != num3) { this.kinematicOnSleepTools[num].KinematicOnSleep = true; } Tool[] array5 = this.kinematicOnSleepTools; num++; while (array5 != 0) { } } } // Token: 0x06000510 RID: 1296 RVA: 0x0001AD58 File Offset: 0x00018F58 [Token(Token = "0x6000510")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public SceneToolsKinematicOnReset() { } // Token: 0x04000437 RID: 1079 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000437")] [SerializeField] private Tool[] kinematicOnResetTools; // Token: 0x04000438 RID: 1080 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000438")] [SerializeField] private Tool[] kinematicOnSleepTools; }