using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200020E RID: 526 [Token(Token = "0x200020E")] public class ShaderVariantCollectionWarmup : SingletonMonoBehaviour { // Token: 0x060010C1 RID: 4289 RVA: 0x00048E74 File Offset: 0x00047074 [Token(Token = "0x60010C1")] [Address(RVA = "0x1240B70", Offset = "0x123FB70", VA = "0x181240B70")] public void WarmUpHardwareSpecificShaders(bool KGCFJJMGGEA) { int num; do { num = 0; Debug.Log("Warming up hardware-specific shaders"); float realtimeSinceStartup = Time.realtimeSinceStartup; ShaderVariantCollectionWarmup.HardwareSpecificVariantCollection[] array = this.hardwareSpecificVariantCollections; if (num < array.Length) { ShaderVariantCollectionWarmup.HardwareSpecificVariantCollection hardwareSpecificVariantCollection = array[num]; PlatformManager.LDIIFDDCKCN hardwareType = hardwareSpecificVariantCollection.HardwareType; PlatformManager instance = SingletonMonoBehaviour.ONCPNMDGGKG; if (hardwareType == instance.GFMHKKKEOGE) { if (!KGCFJJMGGEA) { ShaderVariantCollection screensModeShaderVariantCollection = hardwareSpecificVariantCollection.ScreensModeShaderVariantCollection; } hardwareSpecificVariantCollection.VRModeShaderVariantCollection.WarmUp(); } num++; } float realtimeSinceStartup2 = Time.realtimeSinceStartup; float num2; Debug.Log(string.Format("Hardware-specific shader pre-load complete in {0}ms", num2)); } while (num != 0); } // Token: 0x060010C2 RID: 4290 RVA: 0x00048F2C File Offset: 0x0004712C [Token(Token = "0x60010C2")] [Address(RVA = "0x1240D70", Offset = "0x123FD70", VA = "0x181240D70")] public ShaderVariantCollectionWarmup() { ShaderVariantCollectionWarmup.HardwareSpecificVariantCollection[] array = new ShaderVariantCollectionWarmup.HardwareSpecificVariantCollection[0]; this.hardwareSpecificVariantCollections = array; base..ctor(); } // Token: 0x04000D54 RID: 3412 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000D54")] [SerializeField] private ShaderVariantCollectionWarmup.HardwareSpecificVariantCollection[] hardwareSpecificVariantCollections; // Token: 0x0200020F RID: 527 [Token(Token = "0x200020F")] [Serializable] public class HardwareSpecificVariantCollection { // Token: 0x060010C3 RID: 4291 RVA: 0x00048F50 File Offset: 0x00047150 [Token(Token = "0x60010C3")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public HardwareSpecificVariantCollection() { } // Token: 0x04000D55 RID: 3413 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000D55")] public PlatformManager.LDIIFDDCKCN HardwareType; // Token: 0x04000D56 RID: 3414 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000D56")] public ShaderVariantCollection VRModeShaderVariantCollection; // Token: 0x04000D57 RID: 3415 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000D57")] public ShaderVariantCollection ScreensModeShaderVariantCollection; } }