using System; using System.Linq; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001A5 RID: 421 [Token(Token = "0x20001A5")] public class ShippingContainer : MonoBehaviour { // Token: 0x1700021D RID: 541 // (get) Token: 0x06000D53 RID: 3411 RVA: 0x0003A28C File Offset: 0x0003848C [Token(Token = "0x1700021D")] public bool CKCMDJLKLDI { [Token(Token = "0x6000D53")] [Address(RVA = "0x1240DE0", Offset = "0x123FDE0", VA = "0x181240DE0")] get { MeshRenderer[] array = this.lodRenderers; Func <>9__3_ = ShippingContainer.<>c.<>9__3_0; if (<>9__3_ == 0) { ShippingContainer.<>c.<>9__3_0 = (MeshRenderer rend) => rend.enabled; } return Enumerable.Any(array, <>9__3_); } } // Token: 0x06000D54 RID: 3412 RVA: 0x0003A2C8 File Offset: 0x000384C8 [Token(Token = "0x6000D54")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public ShippingContainer() { } // Token: 0x04000A78 RID: 2680 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000A78")] [SerializeField] public GameObject[] partRoots; // Token: 0x04000A79 RID: 2681 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000A79")] [SerializeField] public MeshRenderer[] lodRenderers; }