using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000646 RID: 1606 [Token(Token = "0x2000646")] [ExecuteInEditMode] public class ShowObjectNormals : MonoBehaviour { // Token: 0x06002F17 RID: 12055 RVA: 0x000BFA68 File Offset: 0x000BDC68 [Token(Token = "0x6002F17")] [Address(RVA = "0x1241280", Offset = "0x1240280", VA = "0x181241280")] private void OnDrawGizmosSelected() { global::UnityEngine.Object.Destroy(this); Mesh sharedMesh = base.GetComponent().sharedMesh; int num = 0; int vertexCount = sharedMesh.vertexCount; if (num < vertexCount) { Vector3[] vertices = sharedMesh.vertices; Vector3[] normals = sharedMesh.normals; Transform transform = base.transform; Vector3 vector; float z = vector.z; Transform transform2 = base.transform; Vector3 vector2; float z2 = vector2.z; Vector3 vector3; float z3 = vector3.z; Vector3 vector4; float z4 = vector4.z; num++; } } // Token: 0x06002F18 RID: 12056 RVA: 0x000BFAE4 File Offset: 0x000BDCE4 [Token(Token = "0x6002F18")] [Address(RVA = "0x1241540", Offset = "0x1240540", VA = "0x181241540")] public ShowObjectNormals() { Color green = Color.green; base..ctor(); } // Token: 0x04002693 RID: 9875 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002693")] public float _normLength = 2f; // Token: 0x04002694 RID: 9876 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002694")] public Color _normColor; }