using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000CC RID: 204 [Token(Token = "0x20000CC")] public class SoccerGarageDoor : MonoBehaviour { // Token: 0x170000C7 RID: 199 // (get) Token: 0x0600053D RID: 1341 RVA: 0x0001B9DC File Offset: 0x00019BDC // (set) Token: 0x0600053E RID: 1342 RVA: 0x0001BA04 File Offset: 0x00019C04 [Token(Token = "0x170000C7")] public bool JBCMOCEPBDJ { [Token(Token = "0x600053D")] [Address(RVA = "0x12445F0", Offset = "0x12435F0", VA = "0x1812445F0")] get { return !this.visualRoot.gameObject.activeSelf; } [Token(Token = "0x600053E")] [Address(RVA = "0x1244630", Offset = "0x1243630", VA = "0x181244630")] set { Transform transform = this.visualRoot; int num = 0; if (transform != num) { this.visualRoot.gameObject.SetActive(value); } } } // Token: 0x0600053F RID: 1343 RVA: 0x0001BA3C File Offset: 0x00019C3C [Token(Token = "0x600053F")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public SoccerGarageDoor() { } // Token: 0x04000462 RID: 1122 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000462")] [SerializeField] private Transform visualRoot; }