using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020003D9 RID: 985 [Token(Token = "0x20003D9")] public class StampRarityController : RarityController { // Token: 0x06001F59 RID: 8025 RVA: 0x000806B8 File Offset: 0x0007E8B8 [Token(Token = "0x6001F59")] [Address(RVA = "0x211AEE0", Offset = "0x2119EE0", VA = "0x18211AEE0", Slot = "4")] public override void SetRarity(PGCHMNKBEFJ PJPJNEFMBBP) { int num = 0; int num2 = 0; ulong num3; num3 += num3; GameObject[] array = this.stamps; if (num2 < array.Length) { if (PJPJNEFMBBP == PGCHMNKBEFJ.None) { } bool flag = PJPJNEFMBBP == PGCHMNKBEFJ.Legendary; array[num].SetActive(flag); GameObject[] array2 = this.stamps; num++; } } // Token: 0x06001F5A RID: 8026 RVA: 0x00080714 File Offset: 0x0007E914 [Token(Token = "0x6001F5A")] [Address(RVA = "0x211AFA0", Offset = "0x2119FA0", VA = "0x18211AFA0")] public StampRarityController() { GameObject[] array = new GameObject[0]; this.stamps = array; base..ctor(); } // Token: 0x040017C1 RID: 6081 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40017C1")] [SerializeField] private GameObject[] stamps; }