using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x020018E5 RID: 6373 [Token(Token = "0x20018E5")] [StructLayout(0, Pack = 1, Size = 13)] public struct InputAnalogActionData_t { // Token: 0x040064C4 RID: 25796 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x40064C4")] public EInputSourceMode eMode; // Token: 0x040064C5 RID: 25797 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x40064C5")] public float x; // Token: 0x040064C6 RID: 25798 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x40064C6")] public float y; // Token: 0x040064C7 RID: 25799 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x40064C7")] public byte bActive; } }