using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x02001830 RID: 6192 [Token(Token = "0x2001830")] [CallbackIdentity(1201)] [StructLayout(0, Pack = 4, Size = 20)] public struct SocketStatusCallback_t { // Token: 0x04005CF3 RID: 23795 [Token(Token = "0x4005CF3")] public const int k_iCallback = 1201; // Token: 0x04005CF4 RID: 23796 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4005CF4")] public SNetSocket_t m_hSocket; // Token: 0x04005CF5 RID: 23797 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x4005CF5")] public SNetListenSocket_t m_hListenSocket; // Token: 0x04005CF6 RID: 23798 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4005CF6")] public CSteamID m_steamIDRemote; // Token: 0x04005CF7 RID: 23799 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4005CF7")] public int m_eSNetSocketState; } }