using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000161 RID: 353 [Token(Token = "0x2000161")] [Serializable] public struct TeamColor { // Token: 0x040008D7 RID: 2263 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40008D7")] public CGLKOJIMDIH Team; // Token: 0x040008D8 RID: 2264 [FieldOffset(Offset = "0x4")] [Token(Token = "0x40008D8")] public Color Color; // Token: 0x040008D9 RID: 2265 [FieldOffset(Offset = "0x14")] [Token(Token = "0x40008D9")] public Color AlternateColor; }